The Magic Systems Grimoire
50 complete magic systems to reference when building your own.
Explore hundreds of costs, limits, mechanics, branches, and worldbuilding ideas across 50 fully developed systems.
Instant digital access · [PAGE COUNT] pages · PDF
"This is the sort of book I've been looking for."
50 systems. 50 different ways magic can work.
Actual spreads from the book — not summaries.
Blood Cartography
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: Blood Cartography — two-page interior]The Choir of Glass
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: The Choir of Glass — two-page interior][System 3 Name]
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: System 3 — two-page interior][System 4 Name]
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: System 4 — two-page interior][System 5 Name]
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: System 5 — two-page interior][System 6 Name]
Cost · Limits · Mechanics · Branches · Worldcraft
[Spread: System 6 — two-page interior]
Don't copy them. Pull them apart.
Maybe you need a better cost for your magic.
Maybe your limitations feel arbitrary.
Maybe you've got the core idea but don't know what it would do to religion, warfare, class, technology, or everyday life.
Open the Grimoire and see how 50 different systems solve those problems.
Costs
50 different answers to what magic demands from the person using it.
Limits
Different ways to stop magic from doing everything.
Mechanics
Different rules for how magic is accessed, controlled, and used.
Branches
Ways a single magical premise can split into distinct disciplines and abilities.
Worldcraft
Examples of what happens when magic actually exists in a society.
50 Magic Systems
Hundreds of ideas to pull from.
- Blood Cartography[Expanded example]
- The Choir of Glass[Expanded example]
- [System 3]
- [System 4]
- [System 5]
- [System 6]
- [System 7]
- [System 8][Expanded example]
- [System 9]
- [System 10]
- [System 11]
- [System 12]
- [System 13]
- [System 14]
- [System 15][Expanded example]
- [System 16]
- [System 17]
- [System 18]
- [System 19]
- [System 20]
- [System 21]
- [System 22]
- [System 23]
- [System 24]
- [System 25]
- [System 26]
- [System 27]
- [System 28]
- [System 29]
- [System 30]
- [System 31]
- [System 32]
- [System 33]
- [System 34]
- [System 35]
- [System 36]
- [System 37]
- [System 38]
- [System 39]
- [System 40]
- [System 41]
- [System 42]
- [System 43]
- [System 44]
- [System 45]
- [System 46]
- [System 47]
- [System 48]
- [System 49]
- [System 50]
Take a look inside.
Scroll through actual pages from the Grimoire.
Page 1 of 6
Open it when…
- You've got a magic idea, but it needs more depth.
- You need a cost that isn't just "mana."
- Your magic can solve too many problems.
- You want different branches or abilities within the same system.
- You haven't figured out how magic changes the world around it.
- You're completely stuck and need something to get your brain moving.
Every system goes beyond the initial idea.
Featured: [Featured system name]
Step 1 of 6
The Premise
What is the magic?
[Premise excerpt / page detail]Step 2 of 6
The Mechanics
How does it actually work?
[Mechanics excerpt / page detail]Step 3 of 6
The Cost
What does using it demand?
[Cost excerpt / page detail]Step 4 of 6
The Limits
What can't it do?
[Limits excerpt / page detail]Step 5 of 6
The Branches
How does it develop into different disciplines?
[Branches excerpt / page detail]Step 6 of 6
The Worldcraft
What happens to a civilization where this magic exists?
[Worldcraft excerpt / page detail]
Made for people who build worlds.
- Fantasy writers
- Worldbuilders
- Game masters
- TTRPG creators
- Game designers
- Speculative-fiction writers
The Magic Systems Grimoire
- 50 complete magic systems
- [PAGE COUNT] pages
- Digital PDF
- Instant access
$29
Get the GrimoireRead it. Use it. If it isn't useful to your worldbuilding, get your money back within 30 days.
FAQ
Can I use these magic systems in my own stories?
[ANSWER — usage rights / how readers are meant to pull from the systems]
Is this a guide or a collection of examples?
[ANSWER — clarify: fully developed example systems to reference, not a course]
Is this useful if I already have a magic system?
[ANSWER — yes: mine costs, limits, branches, worldcraft from other systems]
Does it focus only on hard magic systems?
[ANSWER — range of approaches across the 50 systems]
What format is the book?
Digital PDF. [PAGE COUNT] pages.
How do I receive it?
[ANSWER — instant digital delivery after purchase]
Can I print it?
[ANSWER — personal printing policy]
Your next magic system doesn't have to start from nothing.
50 complete systems. Hundreds of ideas to pull from.
Get the Grimoire - $29
What worldbuilders said when they first saw it
[VOLUME NOTE — e.g. dozens of reactions on Reddit]
[Reddit screenshot / thread]
[Reddit screenshot / thread]
[Reddit screenshot / thread]
[Reddit screenshot / thread]